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King Of Fighters 97

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 The King of Fighters '97 is a 1997 fighting game produced by SNK for the NeoGeo arcade and home console. It is the fourth game in The King of Fightersseries. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only . The Saturn requires the same 1MB RAM cartridge utilized by the previous game.

KOF '97 follows the same format as the previous KOFgames, but introduces two distinct playing styles which the player can select before choosing their team:Advance and Extra.
Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Social  Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super SpecialMove while in MAX mode will make the player perform a more powerful Super Special Move.
Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the playerfills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94 and KOF '95.
Note: Open the Notepad ReadMe First file after extract.



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